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Fight for your Dreams
Teen Reapers are born from the patterns of our collective thoughts. They battle each other to
the death in
the
void and reemerge as fragments of our emotions. These battles shape our identity. We are no
heroes but we
must fight for what we believe in, or else our identity will never fully form.
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Bracket Boy
Proceeds cautiously with calculated risks. Leaves little room for
error.
Zero-1 SP to target. Ignores protection.
Any form of protection, including skills, artifacts or spirits with
protection points are ignored. However, you cannot choose the spirit to target.
One-1 SP to target. Chooses which spirit to attack.
A powerful move to target spirits with high spirit points or other
strategic kills.
DebugDraw 3 cards and return any 2 cards from your hand to the
deck in any order.
Useful for controlling the deck and getting rid of cards you don't need.
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Swallia
Once innocent. Now tainted by the ugly of the world. Envious but
won't admit it.
ThreatReturn a card from target's field to that player's hand.
Use this to return hard-to-rid spirits to your opponent's hand or simply as
a way to remove spirits from your opponent's field. When there's none left on the field, you
win.
Poison-1 SP to target. Target discards a card.
During team mode, you can choose which player discards a card.
CurseTarget must sacrifice an orb to use skills again.
Place the orb card on your opponent's field to remind them that they need
to sacrifice an orb to use skills again. Remember that sacrificing an orb to get rid of this
curse is considered playing a card so your opponent is at a quite a disadvantage.
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Jelly Princess
Aware of being weak but v cute. Wants to just rest and play all
day.
Jello Shot-1 SP to target, discard a card and take another turn.
This only applies if you cards to discard. You can only take so many turns
until you run out of cards but taking another turn is a very powerful feature in this game.
JiggleReduce damage dealt to this reaper by 1.
You can stack these and protect yourself from any damage which makes it
hard for your opponents to get rid of your spirits.
JamDraw any spirit card worth 1 SP from the grave to your field
or hand.
Sometimes, you can summon the half alive spirit or mini spirits which makes
this a somewhat useful.
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Hermona
Strong and independent but slightly edgy. Dreams of having the
best hair every day.
Whip-2 SP to target.
A fairly straight-forward attack.
LassoSwap 1 spirit card in your field with target's field.
You can use this to swap for better spirit cards. You can often get rid of
tough spirits from your opponent.
Bind-1 SP to target. Target player then discards a card.
During team mode, you can choose which player discards a card.
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Delta 6
Worshiper of all things evil. Not sure if it's just for
aesthetics...
SacrificeDiscard a spirit from a field or hand and damage target
by the SP amount on the card.
You can use spirits from your hand or field to cause damage. That's pretty
metal.
SummonDraw the latest spirit card from the grave to your field
or hand.
The latest spirit card may not be good but at least you can draw it, if
there are any.
666-2 SP to target.
Just a standard attack.
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Note Eater
Well-dressed and has eccentric sense of justice. Has a master plan
for everything.
StopPlay any time to instantly cancel another player's card play
and send it to the grave.
That means you can yell stop and all the cards go to the grave. You still
get your go when it's your turn. This is really useful so save it for something good.
BatonSelect a random card for target player to play next turn.
This can be good or bad but more often bad than good for your opponent
because the timing and card type of each play is so important.
Criticize-2 SP to target.
A normal attack for something that sounds kind of toxic.
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Combo Dia
Doesn't know anything other than fighting. He's lost it.
Punch-1 SP to target. Can use Kick on the same turn but damage
is combined.
You can use two or three orbs at the same time but be careful of Note
Eater's skill 1. They can send all of your orbs into the grave if you risk it to play them.
Kick-2 SP to target. Can use Stun Gun on the same turn.
A little more damage, a useful skill on its own.
Stun GunDiscard a card. Target skips a turn.
Skipping someone's turn is a strong move in this game, especially in
conjunction with damage.
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Pink Void
Very happy alone. Just doing their own thing.
PaintUse this orb as another artifact in your hand. Show the
artifact for proof. Then, discard a card.
The disadvantage with this one is you have to show people what's in your
hand. However, this can be very strong when you get damage artifacts because you can use it
over and over again.
DanceDodge the next attack.
This allows you to avoid any damage.
SingRemove an artifact from any field.
This allows you keep your field clear of curses and your opponent's field
clear of charms.